5/26/2023 0 Comments 5e legendary actions![]() Advanced saves will query the GM for the amount of damage taken (defaulted to the amount of damage the token received) as a more complex system.Quick saves will just measure the change in hp and will not measure "overkill". When legendary is not enough, the monsters are turning mythic Will your battles become an epic tale of victory or a diastrous tragedy Inside this module you.There are two settings for levels of checks:.Then prompts the GM for a Con save for that actor, and will auto heal the NPC if the roll beats the save needed.When they are reduced to 0 hp it will prompt the GM to choose the type of damage that was applied.Inside this module you will find mythic actions for every monster with legendary actions on. Automatically checks actors with the Undead Fortitude feature or the trait set under special traits. Mythic 5eEmbed Mythic Odysseys of Theros to websites for free.Matches and active effect of the specified name (case specific).Feature to prevent the auto regen popup.At the start of their turn, if the actor isn't full health it prompts the GM for a roll for the regen and auto applies the healing. ![]() The search phrase is localized for your supported language.Searches the these features for the phrase "X hit points", where X can be a static value or a dice formula.Automatically checks actors with the Regeneration or Self-Repair features.For abilities with a "d6 recharge" on every turn.Only items with an activation cost of "Legendary Action" or "Lair Action" will be indexed. A creature's legendary and lair actions will be indexed when first added to the tracker.Prompts GM with available Lair actions at the creature's designated lair initiative.Note: RAW indicates this should be at the beginning of their turn, but due to timing issues with the legendary action helper, this has been moved to the end of the turn and has no mechanical effect on gameplay.Legendary and lair actions would be unaffected by confusion. The first time one of the PCs approaches them to start a fight, the necromancer uses their reaction to sweep a hand up in the archers' direction, causing the ground beneath them to surge and rise into a 15' tall platform, keeping them out of melee reach. Confusion effects (other than the blanket ban on taking reactions) expressly only affects the creature during its turn. And reset the used legendary actions to their max on the end of their turn in combat. Unless the creature is incapacitated, or otherwise unable to take actions, it can use its legendary actions just fine.Tracks current available uses of legendary actions.Prompts GM with available legendary actions in-between combatant turns.Version 10 Last Updated 2 months, 2 weeks agoĪ Foundry VTT module that gives the GM the ability to:
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